Andrew Gilbert Andrew Gilbert

Finding Our Artists

Art Team Inferno

We knew early on that our theme lent itself to some amazing and fun art! That meant that we needed a great artist. Now, the tricky part. How could we find an artist within our budget that we trusted and knew could reach our vision. Whew.

So we did like we do in many situations - we created a spreadsheet! And on this particular spreadsheet we laid out artists - names, contact info, portfolios, our own personal rating, and then a notes section (Had they done games before? Had they worked with us?). We narrowed the search down and contacted a few artists to see if they were available, interested, and able to do good work within our limited pre-crowdfunding budget.

Luckily, an artist we had used prior to create a piece from our podcast, Goats and Dragons, was interested. Crooked Nose Arts! We had first found them on Facebook and had considered them initially for a TTRPG game design. We hired them to do a piece (that’s friggin’ rad), and they were professional and amazing. And this time around, while there were artists on the list who were more experienced and worked in games, we really enjoyed this person and their style. We pride ourselves at finding talent and just nice genuine people to work with.

We also knew a graphic designer who was amazing and a part of our community already! Meg & Egg! they were so very very kind to give us a bit of a friend discount for their exceptional work. And both of our artists made up the bulk of the visuals you see on the website and in the game. We couldn’t do this (nor should we) without them!

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